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TSR 2002 - Dungeons & Dragons "white box" (1974)Edit

This early boxed set by Gary Gygax and Dave Arneson was printed in 1974, and is often known as the "white box." It contained two booklets, one of which—"Monsters & Treasure"—contained some of the first descriptions of the game's most iconic monsters. This booklet contained an index on pages 3-4 featuring stats only for how many creatures of each type appeared per encounter, armor class, how many inches the creature could move on its turn, hit dice, % in lair, and treasure. Pages 5-20 followed with descriptions of each of the monsters, typically consisting of one or more paragraphs. Most of the monsters on this book did not feature an illustration. Also featured are descriptions of humans (bandits, brigands, berserkers, dervishes, nomads, buccaneers, cavemen, and mermen), horses, insects, and other small and large animals.


Creature Page Other Appearances Description
Goblins 7 Small monsters first described in the original "Chainmail" set
Kobold 7 Similar to goblins but weaker
Orcs 7-8 Tribal creatures that live in caves or villages
Hobgoblins 8 Large and fearless goblins
Gnolls 8 A cross between gnomes and trolls, otherwise similar to hobgoblins
Ogres 8 Large and fearsome monsters
Trolls 8 Thin and rubbery, loathsome creatures able to regenerate
Giants 8-9 Includes hill, stone, frost, fire, and cloud giants
Skeletons 9 Acts under the instructions of their motivator, be it Magic-User or Cleric (Chaos)
Zombies 9 Acts under the instructions of their motivator, be it Magic-User or Cleric (Chaos)
Ghouls 9 Paralyze anyone they touch
Wights 9 Drain away energy levels on a hit
Wraiths 9 High-class wights with more mobility
Mummies 9 Touch causes a rotting disease
Spectres 9 Have no corporeal body and drain life energy levels
Vampires 9-10 Powerful undead
Cockatrices 10 A less powerful but more mobile basilisk, turns opponents to stone by touch
Basilisks 10 Has the power of turning to stone by touch and glance
Medusae 10 Human-type monster with the lower body of a snake, turns those who look at it to stone
Gorgons 10 Bull-like monsters with a breath capable of turning creatures to stone
Manticoras 10 Huge, lion-bodied monstrosities with a tail full of spikes that can be fired
Hydras 10 Large dinosaurs with multiple heads
Chimeras 11 Can gore with goat's head, tear with lion fangs, and dragon's head can bite or breathe fire
Wyverns 11 Smaller relatives of dragons with poisonous sting in tail
Dragons 11-14 White, black, green, blue, red, and golden dragons are described (Golden dragons are Lawful in alignment)
Gargoyles 14 Reptilian bipedal beast, Chaotic in alignment
Lycanthropes 14-15 Four types described: Werewolf, wereboar, weretiger (all Neutral/Chaos), and werebear (Law/Neutral)
Purple Worms 15 Huge and hungry monsters lurk beneath the surface
Minotaurs 15 Bull-headed men, who are man-eaters
Centaurs 15 Can attack twice, once as a man and once as a horse
Unicorns 15 Can be ridden by maiden-warriors and will obey them
Nixies 15-16 Water sprites are Neutral in nature but will enslave humans for one year
Pixies 16 Air sprites originally described in the "Chainmail" set, naturally invisible to human eyes
Dryads 16 Beautiful tree sprites, each a part of their own respective tree
Gnomes 16 Slightly smaller than dwarves, with longer beards, inhabits hills and lowland burrows
Dwarves 16 Described in the "Chainmail" set; clumsy monsters like ogres and giants have a hard time hitting them
Elves 16 Elves make their homes in woodlands and remote meadowlands
Treants 16 Tree-like creatures able to command trees, Lawful in nature
Pegasi 17 Winged horses that will serve only Lawful characters
Hippogriffs 17 Fierce fighters that attack with both hooves and sharp beaks
Rocs 17 Large and fierce birds that nest in mountains; hostile to creatures of Chaos and Neutrality
Griffons 18 The most prized of steeds, fond of horse flesh
Invisible Stalkers 18 Monsters created by spells, faultless trackers
Elementals 18-19 Four types described: Air, earth, fire, and water
Djinn 19 Aerial creatures with magical powers
Efreet 19 Similar to djinn, but creatures of fire that tend to be Chaotic
Ochre Jelly 19 Giant amoeba which can be killed by fire or cold, but divides when hit by weapons
Black Pudding 19 Black (or Gray) puddings dissolve wood, and corrode metal
Green Slime 20 Non-mobile hazard that turns flesh into more green slime
Gray Ooze 20 Seeping horror that resembles wet stone and corrodes metal like a black pudding
Yellow Mold 20 Deadly underground fungus that attacks wood and flesh

TSR 2003 - Dungeons & Dragons Supplement I: Greyhawk (1974)Edit

This first supplement to the Gygax/Arneson boxed set is by Gary Gygax and Rob Kuntz and was printed in 1974. Information is presented in a similar manner as that in the boxed set booklet. Page 33 contains an index of the monsters presented in the book, and pages 34-40 contain descriptions of each monster. Additions and corrections to Vampires and Elementals from the boxed set are included in this book on page 34.


Creature Page Other Appearances Description
Druids 34 Priests of a neutral-type religion
Tritons 34 Similar to Mermen in appearance, and can use spells
Bugbears 34 Great hairy goblin-giants
Ogre magi 34 Japanese Ogres, far more powerful than their Western cousins
Giants, Storm 34 Intelligent giants found only in out-of-the-way places
Shadows 34-35 Non-corporeal intelligent creatures that hunger after the life energy of living things
Titans 35 Similar to giants, but far more handsome and intelligent, even moreso than humans
Will O'Wisp 35 Highly clever creatures that lure foes to feed upon their life force
Liches 35 Skeletal monsters that were formerly Magic-Users or Magic-User/Clerics in life
Harpies 35 Have the lower bodies of eagles and the upper bodies of human females
Dragons 35-37 Brass, copper, bronze, and silver dragons are described, as well as the Platinum Dragon (The King of Lawful (and Neutral) Dragons) and the Chromatic Dragon (The Queen of the Chaotic Dragons)
Lizard Men 37 Aquatic monsters with a rude intelligence, fond of human flesh
Dopplegangers 37 Creatures with mutable form, able to shape themselves into doubles of any person they observe
Lycanthropes (Wererat or Rat Man) 37 Extremely intelligent lycanthropes that will capture humans and hold them for ransom
Lammasu 37 Human-headed, winged lions which are very lawful and very magical
Salamanders 37 Free-willed, highly intelligent Fire Elementals
Beholders 37-38 "Spheres of Many Eyes" or "Eye Tyrants", a levitating globe with ten magical eye stalks
Umber Hulks 38 Human-shaped creatures with gaping maws flanked by pairs of exceedingly sharp mandibles
Displacer Beasts 38 Puma-like creature with six legs and two tentacles growing from its shoulders
Blink Dogs 38 Resemble African wild dogs, with high intelligence and an ability of limited teleportation
Hell Hounds 38 Reddish-brown evil hounds that can breathe fire
Phase Spiders 39 Giant spiders that can shift out of phase with its surroundings
Rust Monsters 39 Creatures are the bane of metal with a ferrous content, which they rust instantaneously
Stirges 39 Large, bird-like monsters with long probuscuses which suck blood from living creatures
Giant Tick 39 Over-grown insects which live on the blood of other living things
Owl Bears 39 Horrid creatures which "hug" like a bear and deal damage with a beak
Carrion Crawlers 39 Worm-shaped scavengers whose touch causes paralyzation
Gelatinous Cubes 39-40 Cubic creatures that sweep clean the floor and walls of dungeon passages
Giant Slugs 40 Giant beasts that spit a highly acid saliva with considerable accuracy at great distances
Golems 39 Flesh, stone, and iron golems are described

TSR 2004 - Dungeons & Dragons Supplement II: Blackmoor (1975)Edit

This second supplement to the Gygax/Arneson boxed set is by Dave Arneson and was printed in 1975. Information is presented in a similar manner as that in the boxed set booklet. Page 14 contains an index of the monsters presented in the book, and pages 15-24 contain descriptions of each monster.


Creature Page Other Appearances Description
Mermen 15 More intelligent than lizardmen, these aquatic creatures use weapons as humans do
Giant Crabs 15
Giant Octopi 16
Giant Squid 16
Giant Crocodile 16
Giant Toads 16
Giant Frog 16
Giant Leech 16
Giant Beaver 16
Giant Otter 17
Giant Wasps 18
Giant Beetle 18 Five types are described: giant stag beetle, rhinoceros beetle, bombardier beetle, fire beetle, and boring beetle
Fire Lizard 19
Minotaur Lizard 19
Elasmosaurus 19
Mososaurus 19
Plesiosaurus 19
Giant Shark 19
Whale 19
Giant Eels 19
Lamprey 19
Sea Horse 19
Portugese Man-Of-War 19
Dolphins 20
Aquatic Elves 20 Also called sea elves, they are akin to mermen as land elves are to humans
Pungi Ray 20
Manta Ray 21
Giant Sea Spider 21
Weed Eels 21
Sahuagin 21-23 "Devil-Men of the Deep", these voracious creatures are a constant threat to humans
Floating Eyes 23 Small fish with a huge central eye that can hypnotize a victim
Ixitxachith 23 A race of Chaotic Clerical Philosophers that resemble manta rays
Locathah 23 Nomadic people that ride eels and roam the ocean depths
Morkoth or Morlock 23 This shrouded wraith of the deep makes its home in spiraling tunnels
Masher 23 Coral eaters, similar to large Purple Worms
Strangle Weed 23 Looks like ordinary seaweed but crushes its victims like a tentacle (Note: stats are not given on page 14)

TSR 2005 - Dungeons & Dragons Supplement III: Eldritch Wizardry (1976)Edit

This third supplement to the Gygax/Arneson boxed set is by Gary Gygax and Brian Blume and was printed in 1976. Information is presented in a similar manner as that in the boxed set booklet. Page 27 contains an index of the monsters presented in the book, and pages 27-40 contain descriptions of each monster. Additions and corrections to several monsters from previous books in the series are included in this book from pages 27-29.


Creature Page Other Appearances Description
Demons -- 29-38 Demons are chaotic and evil
-- Type I 30 Among the weakest of their kind, they resemble a cross between human and vulture
-- Type II 30 Looks like a gross toad with human arms in place of forelegs
-- Type III 32 Has a ghastly appearance, broad and strong-looking, with a head like a goat-horned dog, pincers instead of hands, and human arms protruding from its chest
-- Type IV 32 Combines the worst features of ape and boar, with small wings for their ponderous bodies
-- Succubus 33 Appears like a tall and very beautiful human woman, and drains energy by a kiss
-- Type V 33 Female demon with a multiarmed torso atop the body of a great snake
-- Type VI 33 Highly intelligent demons with great magical power
-- Orcus 35 Grossly fat demon lord with goat-like head and legs, holds the wand of death (Orcus' Wand)
-- Demogorgon 37 This gigantic reptilian demon prince is awesome in power, has body and legs of a giant lizard, twin snake-like necks and two heads which bear the visages of evil baboons
Couatl 38 Winged, feathered serpents found in jungles, with exceptional intelligence and powers
Ki-Rin 38 Aerial creatures that dwell amongst the clouds, of the highest intelligence and completely lawful (and good)
Shedu 38 Similar in appearance to lammasu, human-headed winged creatures with bull-like bodies
Intellect Devourers 38-39 Chaotic and evil monsters, highly malign with regard to sentient life
Mind Flayers 39 Super-intelligent, man-shaped creatures of great (and lawful) evil, tentacles penetrate to the brain and draw it forth for food
Su-Monsters 39 Evil and chaotic beings resembling wasp-wasted, great chested hounds
Brain Moles 39 Small rodent-like creatures that are attracted by psionic activity
Cerebral Parasites 39 Tiny creatures that attack psionically endowed creatures
Thought Eaters 39-40 Unintelligent ether dwellers attracted by psionic-related energy use

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