These are the mechanics that power a role-playing game. With few exceptions, systems specific to one game need not be listed here. Most of these systems are used for several games.
“Yags is generic RPG system designed for cinematic realism by Samuel Penn. It was started in...Yags system
“A narratively based game that uses pools of dice. Story Engine is native to the Maelstrom...Story Engine
This category has the following 7 subcategories, out of 7 total.